bmGlyph is an easy to use Mac OS X tool which allows you to create nice rendered fonts and use them in your game or application.
Once published, the bitmap and font file coordinates can be used with the most famous game framework: cocos2d.
Stop wasting your time designing yourself your text or creating multilangages version of the same button, start using bmGlyph.
NOTE: To buy bmGlyph via the App Store an Apple account is required.
Here are some key features of "bmGlyph":
· Select fonts from your system or import any true type font.
· Cast Shadow
· Stroke with desired color and width
· Choose how to fill the glyph: color, glossy, gradient, or even import your own texture.
· Work on selected glyphs only allows you to change the color or texture of each glyph.
· Preview mode: see how it render on an 768x1024 / 640x960 / 320x480 screen, or import your own background.
· Auto SD: generate automatically SD and HD textures.
· AutoSize: finds the best texture size automatically.
What's New in This Release: [ read full changelog ]
New feature:
· better support of font traits, now displaying the real available list for each font (be careful, the 'trait' signification has changed, and may not match with what as been saved in the previous versions).
Fixes:
· the lineHeight=0 bug in the atlas file, which could occur in some situation: fixed
· - copy/past bug with cmd-c / cmd-v: now works correctly.
Improvement:
· changes in the engine to help bmGlyph to be faster (especially during loading a project and when adding letters). Tested with a large amount of letters (1500-2000) which was causing hang-up, now works much better.