Softpedia
 

MAC CATEGORIES:



GLOBAL PAGES >>
NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Apple Configurator 1.3
  • Adobe Premiere Pro CC 7.0
  • Adobe After Effects CC ...
  • Java for Mac OS X 2013-...
  • Adobe InDesign CC 9.0
  • Adobe Illustrator CC 17.0
  • Adobe Photoshop CC 14.0
  • Dropbox 2.2.4 / 2.3.15 ...
  • Parallels Desktop 8.0.1...
  • TweetDeck 3.0.2
  • Home > Mac > Developer Tools
     Report malware

    Vinter

    Download button

    No screenshots available
    Downloads: 117  Tell us about an update
    User Rating:
    Rated by:
    NOT RATED
    0 user(s)
    Developer:

    License / Price:

    Size / OS:

    Binary Format:

    Last Updated:

    Category:
    Sidney Just | More programs
    Donationware / FREE
    2.4 MB / Mac OS X 10.5 or later / iOS 3.0 or later
    -
    April 16th, 2012, 03:59 UTC
    Home / Developer Tools

     Read user reviews (0)  Refer to a friend  Subscribe

    Vinter description

    Shader based 2D graphics engine for Mac OS X and iOS

    Vinter is an open source graphics engine for Mac OS X and iOS featuring full shader based rendering, written in C++ and Objective-C.

    The Vinter engine is mainly written in C++ with a few small parts written in Objective-C. Vinter can be used in any Objective-C and C++ projects targeting iOS 3.0 or Mac OS X 10.6 and later.

    As the renderer only provides shader based rendering, the target system must support shaders (this requirement is probably met by every Mac that shipped with OS X 10.5+.

    iOS devices support shaders since the iPhone 3GS and iPod Touch 3rd Gen. It is also supported on every iPad).

    Here are some key features of "Vinter":

    · Shader based rendering
    · OpenGL ES 2.0 rendering (iOS), OpenGL 2.0 with GSlang 1.20 (OS X 10.5, 10.6, 10.7), OpenGL 3.2 with GSlang 1.50 (OS X 10.7)
    · Loading of assets in arbitrary background threads
    · Tweening support similar to UIKits animation system
    · Support for TMX maps http://mapeditor.org/
    · Render to texture
    · Flexible particle system
    · Native Chipmunk support http://chipmunk-physics.net/
    · PVR texture support (compressed and uncompressed)
    · RGBA8888, RGBA4444, RGBA5551 and RGB565 texture format support with conversion
    · Sprites (with and without atlas textures)
    · Quadtree based scene management
    · OpenGL ES debug marker support (iOS 5+)

    Requirements:

    · Apple Xcode

     


    TAGS:

    graphics engine | 2D graphics | Objective-C development | engine | Objective-C | graphics

    Go to top

    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM