Starling 1.6

GPU powered 2D Flash game engine

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What's new in Starling 1.6:

  • added 'Sprite3D' class for simple 3D transformations
  • added 3D transformation methods to DisplayObject, RenderSupport and MatrixUtil classes
  • added 3D camera properties to Stage class ('fieldOfView', 'focalLength', 'projectionOffset')
  • added 'is3D' property to DisplayObject class
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LICENSE TYPE:
BSD 
FILE SIZE:
7.2 MB
USER RATING:
UNRATED
  0.0/5
DEVELOPED BY:
Gamua
CATEGORY:
Home \ Developer Tools
3 Starling Screenshots:
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Starling is an open source and free ActionScript 3 library that mimics the conventional Flash display tree architecture.

In contrast to conventional display objects, however, Starling "lives" entirely inside the Stage3D environment. That means that all objects are rendered directly by the GPU, which leads to a significant performance boost.

Starling's API is not a direct 1:1 port of the Flash API. The classes were streamlined and optimized for working well with the GPU; common tasks in game development were simplified. Starling hides the Stage3D internals from developers, but makes it easy to access them for those who need to create custom display objects.

Just like its iOS sibling, the Sparrow Framework, Starling aims to be as lightweight and easy to use as possible. As an Open Source project, much care was taken to make the source code easy to read, understand and extend.

Last updated on May 27th, 2014

Runs on: Mac OS X (-)

feature list

#Flash game engine #2D game engine #Flash framework #game engine #2D #Flash #framework

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