SpriteHelper automatically selects bounding boxes for your sprites and give you information, like uv, sprite position in image, rectangle dimensions.
Most off all it lets you create polygon shapes for Box2D physical library and save your scene for Cocos2D library.
SpriteHelper can be very helpful when you want to develop games for iPhone and iPad, but it can also be used wherever you need Box2D.
For populating a Cocos2d project with sprites and physics objects is as easy as making a new project with Cocos2d template in Xcode and copy paste the generated code from SpriteHelper into the project.
The generated Box2D code can be used with any project (not just Cocos2D). The generated sprites info, like uv's can be used with any graphical API (e.g. OpenGL, DirectX).
NOTE: To buy SpriteHelper via the App Store, an Apple account is required.
· 7 days trial
What's New in This Release: [ read full changelog ]
· Various bug fixes and improvements.