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  • Home > Mac > Developer Tools
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    SpriteHelper 1.8.307

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    Downloads: 1,609  Tell us about an update
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    Bogdan Daniel Vladu | More programs
    Trial / USD 16.99 buy button
    8 MB / Mac OS X 10.6 or later
    Intel only Intel only
    May 22nd, 2013, 18:05 UTC [view history]
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    SpriteHelper description

    A tool that lets you process your texture and create custom polygon shapes for Box2D

    SpriteHelper automatically selects bounding boxes for your sprites and give you information, like uv, sprite position in image, rectangle dimensions.

    Most off all it lets you create polygon shapes for Box2D physical library and save your scene for Cocos2D library.

    SpriteHelper can be very helpful when you want to develop games for iPhone and iPad, but it can also be used wherever you need Box2D.

    For populating a Cocos2d project with sprites and physics objects is as easy as making a new project with Cocos2d template in Xcode and copy paste the generated code from SpriteHelper into the project.

    The generated Box2D code can be used with any project (not just Cocos2D). The generated sprites info, like uv's can be used with any graphical API (e.g. OpenGL, DirectX).

    NOTE: To buy SpriteHelper via the App Store, an Apple account is required.

    Limitations:

    · 7 days trial

    What's New in This Release: [ read full changelog ]

    · Various bug fixes and improvements.

     Softpedia guarantees that SpriteHelper 1.8.307 is 100% CLEAN, which means it does not contain any form of malware, including spyware, viruses, trojans and backdoors. [read more >]


    TAGS:

    generate polygon | sprite designer | Box2D sprite | sprite | Box2D | iOS

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