Sparrow 2.1

Pure Objective-C framework targeted on making game development as easy and hassle-free as possible

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What's new in Sparrow 2.1:

  • Added 'touchGroup' property to display object containers (similar to Flash's 'mouseChildren')
  • Added 'perpendicular' and 'truncateLength:' methods to 'SPPoint', normalize is now safe
  • Added 'randomFloat' method to SPUtils
  • Added 'color' property to 'SPButton'
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LICENSE TYPE:
BSD 
FILE SIZE:
13.6 MB
USER RATING:
UNRATED
  0.0/5
DEVELOPED BY:
Gamua
CATEGORY:
Home \ Developer Tools
2 Sparrow Screenshots:
SparrowSparrow
The Sparrow iOS framework makes it possible to write fast OpenGL apps without having to touch OpenGL or pure C (but easily allowing to do so, for those who wish). Sparrow uses a tried and tested API that is both easy to use and hard to misuse.

Obviously, Sparrow is for iPhone and iPad developers, especially those involved in game development. You will need to have a basic understanding of Objective-C – but there’s no way around that on the iOS anyway.

Detailed instructions on how to use the Sparrow framework within your own iOS projects are available HERE.

Last updated on July 20th, 2014

Runs on: Mac OS X (-)

feature list requirements

#iOS game engine #iOS framework #game engine framework #game engine #framework #iOS #Objective-C

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