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    RBGLSprites 1.2.1

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    Category:
    Charcoal Design | More programs
    Donationware / FREE
    3 MB / Mac OS X
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    June 19th, 2011, 15:04 UTC [view history]
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    RBGLSprites description

    2D sprite and tile-based game engine for REALbasic

    RBGLSprites is a free and open source 2D sprite and tile-based game engine for REALbasic that uses OpenGL for hardware-accelerated blending and scaling effects.

    RBGLSprites is built on top of the cross-platform RBGL library and does not rely on any plugins, either internal or external.

    RBGLSprites replicates the deprecated REALbasic SpriteSurface API function-for-function, making it easy to port existing projects of any level of complexity.

    The RBGLSprites module is a complete re-implementation of the REALbasic SpriteSurface using the RBGL classes as a base.

    Like the RBGLCanvas and RBGLGraphics classes, RBGLSpriteSurface is designed to mimic the behaviour of the existing control. Includes examples.

    In addition to replicating the SpriteSurface APIs, RBGLSprites adds a number of new features such as translucency, rotation and scaling.

    Requirements:

    · REALbasic

    What's New in This Release: [ read full changelog ]

    · [fix] Fixed a longstanding bug in the Sprite collision code that would cause part of the collision region not to register if the mask contained multiple independent collidable regions.
    · [opt] Improved collision efficiency for long, thin sprites by comparing bounding rectangles instead of bounding circles in some cases (prior to resorting to per-pixel collision testing).

     


    TAGS:

    sprite game engine | REALbasic development | game development | sprite | game engine | REALbasic

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