Pyro Encoder is a 2nd generation video codec offering fast video for both desktop and mobile platforms.
Pyro Encoder uses very fast assembly optimized blitters or GPU acceleration to render the video in great quality, while Pyro handles low latency sound output to Core Audio on iOS/OSX or XAudio2/Wave Out on Windows.
The simple to use API and wealth of samples (OpenGL/Direct3D 9/Direct3D 10/Direct3D 11/SDL) means you can integrate Pyro into your iOS/OSX/Windows projects very quickly.
NOTE: To buy Pyro Encoder via the App Store an Apple account is required.
Here are some key features of "Pyro Encoder":
· Optimized low latency audio output that uses Core Audio on OSX/iOS. XAudio2 is used on Windows, with a fallback to Wave Out if it's not present.
· Fast SIMD MMX blitters to get the video frames from YUV to RGB (16-bit and 32-bit). Both 32-bit and 64-bit platforms are supported with assembler paths (currently, only the OSX runtime is 64-bit capable).
· Direct access to the YUV420 frames so you can upload each channel to its own texture and combine them into RGB using a fragment/pixel shader. This is shown in the samples, which can be found on http://www.deepcovesoftware.com.
· Small 32-bit/64-bit universal framework for OSX (less than 1MB).
· Small 32-bit x86/ARM7 universal static lib for iOS that works on both the Simulator and Device.
· Small dll for Windows (less than 150kB).
· Multiple samples for OpenGL (iOS/OSX/Windows) and Direct3D9, Direct3D10 and Direct3D11 (Windows). There's also a SDL sample for OSX and Windows.
· Simply snaps into your own OpenGL/Direct3D based code/engine with minimum complexity.
· An API that’s been designed to be as simple as possible.
· Easily import most videos and encode to the Pyro Video Codec format.
· Responsive preview so you can see how the encode session is progressing, comparing the quality between the original and compressed frames in real time.
· Ability to batch encode multiple videos.
Requirements:
· 64-bit processor