LevelHelper Pro 2.0.57
The utility is able to provide support for 3 popular game engines: Sprite Kit, Cocos2d-X, and Cocos2d, but the compatibility can be extended further, by the use of plug-ins. Moreover, LevelHelper Pro comes with an extensive online documentation that can help you learn how you can use all the available tools in an efficient manner.
Start working on your cross platform 2D games in no time
Each time you create a new project you must specify both the engine you want to use, and the landscape you want to employ (LevelHelper Pro comes with predefined schemes, but you can easily define your own).
Within the LevelHelper Pro Editor window you will be able to add new scenes, to create new sprites, to customize textures, or to work with masks. The application also includes preview and simulation capabilities, which means that you must actually publish the project only when you are satisfied with the result.
Versatile software solution for developing games in a streamlined and intuitive manner
The user friendly LevelHelper Pro interface is matched by powerful functions that can help you develop games compatible with multiple devices, and offer you the possibility to create complex object animations and expand the storyline as you see fit.
Furthermore, you have the option to add cameras that follow the action of specific object or switch the focus point to in-game cutscenes, to integrate backgrounds that can be moved, or to include various physics mechanisms into your sceneries.
To eliminate the need of going back and forth to various application, LevelHelper Pro also includes a code editor that can be used to modify the content of the source files in no time. All in all, LevelHelper Pro is a great tool for both developing and testing 2D games.
Reviewed by Iulia Ivan, last updated on November 18th, 2014
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- Fixes a bug that prevents sprite sheets used in a level to be published.
Application descriptionWith the help of the popular application for texture and shape editing called SpriteHelper, LevelHelper will let you i...