LevelHelper Pro 2.0.53

A comprehensive and efficient level editor tool that helps you create levels for your games in just a few minutes, without any trouble.
With the help of the popular application for texture and shape editing called SpriteHelper, LevelHelper will let you import your sprites and start creating your game levels.

All you have to do, after opening LevelHelper is to drag your sprites in your desired positions and your level is ready.

You can change physic object type (dynamic, static, etc), physic properties (friction, restitution, etc), sprite properties (opacity, size, angle, etc) and even create custom tags so that you can control your sprites in your custom code.

For the physic simulation you can change the mask of every object so that not all object collide with each other.

LevelHelper will generate all the code needed for you.Code generation currently available only for Cocos2d with Box2d physic engine. Future updates (available very soon) will bring support for Cocos2d with Chipmunk, AndEngine for Android and CORONA.

Note: To buy
LevelHelper via the App Store, an Apple account is required.

Main features:

  • Create complex levels with physic in just minutes.
  • Don’t have to write code to load the level.
  • Transform your sprites to suit your levels with size, opacity, angle and many more.
  • Change the physic properties on one or multiple sprites at once.
  • Create masks so that you control if one object collide with another.
  • Duplicate objects easy and with specified offset.
  • Create tags and control objects in your custom code.
  • Snap to grid to align your sprites better.

last updated on:
September 23rd, 2014, 8:25 GMT
file size:
16.5 MB
price:
FREE!
developed by:
Bogdan Daniel Vladu
license type:
Freeware
operating system(s):
Mac OS X 10.6 or later
binary format:
Intel only
category:
Home \ Developer Tools

FREE!

In a hurry? Add it to your Download Basket!

user rating

UNRATED
0.0/5
 

0/5

3 Screenshots
LevelHelper ProLevelHelper ProLevelHelper Pro
What's New in This Release:
  • This update also fixes build 52 which had SpriteKit engine not fully working with iPhone6.
  • Now Project Navigator can ignore folders. Just right click on a folder and choose to ignore it. Right click again and choose to watch its content.
  • Now Project Navigator will be displayed in Code Editor making it simple to open new files.
  • Now if an image is missing or wrongly named the Project Navigator will inform the user, making it much faster to discover potention missing files.
read full changelog

Add your review!

SUBMIT