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    Jitter Physics 0.1.7.0

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    jigglex | More programs
    Freeware / FREE
    14.7 MB / Mac OS X
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    May 15th, 2012, 16:03 UTC
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    Jitter Physics description

    Realtime physics engine for .NET/Mono

    Jitter Physics is a fast, lightweight and open-source physics engine written in C#.

    For more information, visit THIS page, where a comprehensive demonstration video is available.

    Here are some key features of "Jitter Physics":

    Platforms and Frameworks:
    · Every platform which supports .NET/Mono
    · Works with the Mono framework on Linux/Mac without any recompilation
    · Also supports the XBox360 and the WindowsPhone
    · No dependencies. Every 3D engine/framework is supported: OpenTK, SlimDX, SharpDX, XNA, IrrlichtEngine

    Overall Design:
    · Written in pure C# with a clean and object orientated API
    · Optimized for low to no garbage collections and maximum speed
    · Supported Shapes: TriangleMesh, Terrain, Compound, MinkowskiSum, Box, Sphere, Cylinder, Cone, Capsule, ConvexHull
    · Take advantage of multi-core CPUs by using the internal multithreading of the engine

    Requirements:

    · Mono

     


    TAGS:

    game engine | physics engine | develop game | game | engine | framework

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