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    Ardor3D 0.6

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    Category:
    Joshua Slack | More programs
    GPL / FREE
    1.7 MB / Mac OS X
    Universal Binary Universal Binary
    December 12th, 2009, 17:13 GMT [view history]
    C: \ Developer Tools

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    Ardor3D description

    Free 3D engine for your Mac

    Ardor3D is a free and open source, Java based 3D engine brought to you by Joshua "Renanse" Slack and Rikard "MrCoder" Herlitz (formerly developers of the jMonkeyEngine.)  Ardor3D began life as a fork of jME with the goal of making a more professionally oriented engine with a community based on accepted open source principles.

    Requirements:

    · Java

    What's New in This Release: [ read full changelog ]

    What's new:
    · New CPU/GPU capable skeletal skinning framework.
    · TextureClipMap (Megatexture) for use in Terrain or other geometry texturing.
    · Ardor3D based UI System
    · Completely rewritten Collada Importer - now much more functional and no longer requires JiBX.
    · 3D Math functions (noise, fbm, etc.) and utilities for visualizing these as procedural textures or height-maps.
    · BloomRenderPass, allowing simple addition of a "bloom" effect.
    · Much improved, automatic resource cleanup - now handles detection of GPU referenced items being gc'd and automatically removes them from the card for you.
    · Basic support for applets in place.


    API Improvements / Changes:
    · Terrain system now supports non-wrapping terrain, terrain transformations, improved fog, user definable height ranges and user initiated height-map updates.
    · Water use "Oblique near frustum clipping" instead of OpenGL clip-planes to enable clipping on objects with shaders and has the ability to blur reflections.
    · Terrain and Water now work a lot nicer together (see TerrainWaterExample)
    · FBO texture rendering now supports multi-sample.
    · Curve-based transform controllers for smooth character/camera control.
    · ResourceLocator system now uses an extensible ResourceSource interface for finding resources.
    · Transparency render type hint added allowing control over one and two pass transparency rendering from within the Scene itself.
    · Game task queues now ref'd by Object instead of RenderContext allowing for custom or cross context queues.
    · AwtCanvas is now split into jogl and lwjgl versions to disconnect ardor3d-awt from an lwjgl dependency.
    · Shadow system now supports directional lights and casting shadows through alpha test enabled textures.
    · Shadow system now respects Mesh flag "castsShadows"
    · Older shadow systems have now been dropped in favor of our PSSM implementation.
    · Texture's "blendColor" field renamed to "constantColor" to more accurately reflect use.
    · Added image loader for Ardor3D binary format (.abi)
    · Added ability to update the face of an existing cube map texture via the renderer.
    · Support added to the Renderer for setting scissor area.
    · Now supports compilation on OpenSolaris
    · Now supports Solaris SWT in maven config
    · Lots of javadoc and comments added.
    · Lots of other small API tweaks and cleanup.


    Bugs Addressed:
    · Fixed bug in AWT that prevented grabbed from working properly.
    · Bounding transforms now correctly apply non-rotational matrices properly from the Transform class.
    · Fixed full screen mode issues happening on some Linux distros.
    · Fixed bug in Transform.getGLApplyMatrix where matrix was missing a "1" at 3, 3
    · Fixed bug in Texture state texGen application where wrong mode might be set.
    · Fixed bug in Triangle class where point A was returned for getB and getC.

     


    TAGS:

    3d engine | 3d development | 3d renderer | 3d | engine | render



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