Ardor3D is a free and open source, Java based 3D engine brought to you by Joshua "Renanse" Slack and Rikard "MrCoder" Herlitz (formerly developers of the jMonkeyEngine.) Ardor3D began life as a fork of jME with the goal of making a more professionally oriented engine with a community based on accepted open source principles.
Requirements:
· Java
What's New in This Release: [ read full changelog ]
What's new:
· New Terrain System (see wiki for feature list: ardor3d.com/wiki/terrain)
· New OBJ format loader
· New MD2 format loader
· New DDS loader from scratch (supports flip)
· Enhanced demo runner with support for descriptions, thumbnails and memory settings
· New website! Webstart-enabled demos.
· New UI text widgets, supporting style markup
· New Android SDK
API Improvements / Changes:
· Switched to java 6
· PointSprite extension
· Using Guava instead of google collections
· Dropped guice dependency
· Improved Maven - Lwjgl native integration
· Added more camera controllers
· Support for geometry shaders
· Improved PSSM shadows and PCF filtering
· Re-implemented Projected Grid mesh
· Automatic bounding and transform validation
· TrailMesh for trails
· Moved to lwjgl 2.6
· Support for alpha/sample coverage
· Collada importer improvements
· Lots of new examples