The Lick Machine (or Midi Performance Machine) allows the artist to use Midi controllers to conduct an electronic orchestra through completely controllable sequences.
Lickmachine uses so called performance setups, in which you trigger and 'drive' a group of prerecorded sequences, the so called Licks. With a single key from a Midi keyboard a complex series of musical events can be triggered, i.e. a Lick.
Other Midi events may control the so called performance parameters of that Lick. The Lick Machine is very suited to expand the possibilities of other Midi controllers such as Midi guitars and Midi wind controllers, etc.
A performance setup can be organized in presets that group sequences, and each preset can also send special Midi messages to your synth(s): program changes, controller values, system exclusive, etc.
The Lick Machine contains a sequencer part, in which Licks can be recorded and edited. After having recorded a Lick, it can simply be assigned to the key it should be triggered from, and by playing this key, the Lick will start playing.
While playing, the performance parameters of that Lick can be controlled by specific Midi events to be defined in the 'Key Info' window.
Here are some key features of "Lickmachine":
· Tempo of Licks
· Midi velocity of the Licks
· Lick starting point<
· Lick length
· Transposition of Licks
· Note density in Licks
· Pitch deviation
· Time deviation
· Up to 2048 Licks can run the same time
· Import Midi files to use as 'Licks'
· Parameter control by any Midi event for each assigned 'Lick' individually
· Up to 1024 Licks per Performance Setup
· Up to 128 Presets, which all can have different Lick arrangements, different - Performance Parameters, etc.
· Real-time recording and assigning of Licks by use of specially assigned Midi events