The drum pads controlled with Drumaxx can be routed to independent outputs in order to be able to easily process the external effects.
Moreover, Drumaxx is not based on samples or even commonly used 'synthesis' techniques, where oscillators are mixed and the result is always 'electronic'. Drumaxx uses modeling algorithms to create bass drums, hi-hats, snares, realistic and electronic sounds too. But what about the traditional 'Achilles' heel' of synthesis, cymbals?
Drumaxx creates cymbals and metallic 'ethnic' percussion sounds too.
At the core of Drumaxx is a model where the vibrating membrane is represented as a mesh of interconnected points.
Each point is given physical properties including mass, inertia, stiffness, damping, and all that good physics stuff. For the musician, this means Drumaxx gives you control over multiple parameters such as material, thickness, tension and shape.
More importantly, the parameters can be modulated in real-time as a function of velocity or external controls. The drum body is also under user control too, including body material, size, vibration damping, and shape. All this gives you multi- dimensional performance options, a Matrix of variables providing nearly infinite possibilities.
Here are some key features of "Drumaxx":
· 6 Physically modeled drum pads
· Multi-output for individual effects processing on each pad
· Huge range of modeling possibilities covering sounds from cymbals to kettle-drums
· Velocity modulation matrix for detailed expressiveness
· Integrated Stepsequencer with trigger-key playback
· Integrated effects
· Single-pad version 'Drumpad' available for tight integration with FL Studio
· Intel CPU or G4 PowerPC with full Altivec support
· 512 Mb RAM
· 30 Mb disk space
· AU/VST/FL hosts
What's New in This Release: [ read full changelog ]
· User interface behaviour improved.
· Problem with library drum patches loading wrong fixed.
· Now offers to load a drum patch when clicking arrows on drum channels first time.